Camera Errors

Why?​
Since the Camera library is quite big, there is a lot that can "go wrong". The VisionCamera library provides thoroughly typed errors to help you quickly identify the cause and fix the problem.
switch (error.code) {
  case "device/configuration-error":
    // prompt user
    break
  case "device/microphone-unavailable":
    // ask for permission
    break
  case "capture/recording-in-progress":
    // stop recording
    break
  default:
    console.error(error)
    break
}
Troubleshooting​
See Troubleshooting if you're having "weird issues".
The Error types​
The CameraError type is a baseclass type for all other errors and provides the following properties:
- code: A typed code in the form of- {domain}/{code}that can be used to quickly identify and group errors
- message: A non-localized message text that provides a more information and context about the error and possibly problematic values.
- cause?: An- ErrorWithCauseinstance that provides information about the cause of the error. (Optional)- cause.message: The message of the error that caused the camera error.
- cause.code?: The native error's error-code. (iOS only)
- cause.domain?: The native error's domain. (iOS only)
- cause.details?: More dictionary-style information about the cause. (iOS only)
- cause.stacktrace?: A native Java stacktrace for the cause. (Android only)
- cause.cause?: The cause that caused this cause. (Recursive) (Optional)
 
See the CameraError.ts file for a list of all possible error codes
Runtime Errors​
The CameraRuntimeError represents any kind of error that occured while mounting the Camera view, or an error that occured during the runtime.
The <Camera /> UI Component provides an onError function that will be invoked every time an unexpected runtime error occured.
function App() {
  const onError = useCallback((error: CameraRuntimeError) => {
    console.error(error)
  }, [])
  return <Camera onError={onError} {...cameraProps} />
}
Capture Errors​
The CameraCaptureError represents any kind of error that occured only while capturing a photo or recording a video.
function App() {
  const camera = useRef<Camera>(null)
  // called when the user presses a "capture" button
  const onPress = useCallback(() => {
    try {
      const photo = await camera.current.takePhoto()
    } catch (e) {
      if (e instanceof CameraCaptureError) {
        switch (e.code) {
          case "capture/file-io-error":
            console.error("Failed to write photo to disk!")
            break
          default:
            console.error(e)
            break
        }
      }
    }
  }, [camera])
  return <Camera ref={camera} {...cameraProps} />
}